George-Cosmin Hanta
A fast learner when it comes to IT/Development, and adaptable to the ever changing technologies. Current learning plan focuses on Backend Development/DevOps and Game Development (using C++ with UE5), while continuously improving in the QA/QC process in my current position. Tech junkie with great hardware knowledge and music devotee in my free time.
Experience
PC Requirements Specialist
Ubisoft
Bucharest, Romania
- Computer assembly, diagnosis and troubleshooting
- Constantly up-to-date with computer hardware, technologies and implementations
- Computer hardware overclocking and stability testing across all major vendors and components
- Compatibility, Performance and Compliance testing experience across the computer platform
- Efficiently managing projects and assigned resources for consistent and reliable result delivery
- Creation, planning and execution of project specific test plans/suites
- Aiding in R&D of compliance requirements by identifying new technologies and needs
- Updating data for internal tools and offering feedback on their functionality for improved efficiency and utility to both the team and production teams
- Shortening the time of WIM (Windows Image) file creation out of the Windows ISOs from 4-5 days of work to an overnight process with the use of PowerShell
- Streamlining WinPE workflow in the team by creating a batch script for quick storage formatting and WIM application
- Python knowledge refresh and improvement by the means of an internal workshop with the objective of leading the team's automation process
- Experience on a multitude of Ubisoft projects of varied sizes
- Establishing communication channels with production and QC departments on a project basis to aid in identifying and solving issues and needs
Projects released under my ownership in PC Requirements:
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Tom Clancy's Rainbow Six Extraction
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Assassin's Creed Mirage
PC/Performance Development Tester
Massive Entertainment
Malmo, Sweden
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Collaborating closely with the Tech teams on a multiple studio co-dev for Star Wars Outlaws to maintain the information flow between production and QC and assure proper testing and coverage of performance and PC specifics
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Working with Snowdrop and the in-house build delivery system for either testing fixes locally or generating builds with fixes that QC teams can test
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Basic understanding of the in-engine performance profiler to aid in issue investigation
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Focused on performance and render issues across all platforms, along with PC specifics; working closely with the engine and PC Requirements teams for the proper implementation of graphical settings
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Implementing proper workload management to secure as many fixes, moreso nearing the release (with the immense aid of the PC focused QC teams especially)
QC Tester
Ubisoft
Bucharest, Romania
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Specialization on testing the computer platform
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JIRA usage for issue reporting and tracking
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Functional and regression testing
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TestRail test plan executions for feature specific tests
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Test information gathering and report compilation
Education
Bachelor's Degree
University POLITEHNICA of Bucharest
Industrial Engineering
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CAD software experience (CATIA, AutoCAD, SolidWorks)
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Programming experience (Delphi, NI LabView, MathLab)
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Databases experience (MySQL, IBM DB2)
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Web design & development experience (PHP, HTML5, CSS3)
Highschool
Liceul Tehnologic Eremia Grigorescu
Mathematics and Computer Science
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Programming experience (C++, VB.Net, C#)
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Computer platform/OS knowledge & troubleshooting
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Adaptability and solution oriented mindset
Certifications
NOV 2021
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Getting to know the whole SDLC and understanding the importance of QA throughout the different stages
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Understanding client requirements and creating appropriate test suites for TDD and maintaining them throughout the lifecycle of a project
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Learning the benefits of the available SDLC methodologies and when to use each of them appropriately
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Applying testing techniques and using tools suited to the task at hand
Projects
EZCV
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Solo development using AI assisted programming (Antigravity and Claude Code)
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Using a modern stack (Next.JS, NextAuth, Prisma, Stripe, Puppeteer) to achieve high performance and fluid UI/UX
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Manually debugging code where needed and overriding AI in critical instances
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Using self-hosted DevOps infrastructure based on Portainer with services behind Traefik, with GitLab for CI/CD (a pipeline that creates a docker image of the app and pushes it to the GitLab registry to later be used in a Portainer stack) and Mailcow for e-mail services
Skills
Languages
English
fluent
Romanian
native