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George-Cosmin Hanta

A fast learner when it comes to IT/Development, and adaptable to the ever changing technologies. Current learning plan focuses on Backend Development/DevOps and Game Development (using C++ with UE5), while continuously improving in the QA/QC process in my current position. Tech junkie with great hardware knowledge and music devotee in my free time.

gchofficial@gmail.com
+40730561744
Bucharest, Romania
LinkedIn

Experience

PC Requirements Specialist

Ubisoft

Bucharest, Romania

APR 2019//CURRENT POSITION
  • Computer assembly, diagnosis and troubleshooting
  • Constantly up-to-date with computer hardware, technologies and implementations
  • Computer hardware overclocking and stability testing across all major vendors and components
  • Compatibility, Performance and Compliance testing experience across the computer platform
  • Efficiently managing projects and assigned resources for consistent and reliable result delivery
  • Creation, planning and execution of project specific test plans/suites
  • Aiding in R&D of compliance requirements by identifying new technologies and needs
  • Updating data for internal tools and offering feedback on their functionality for improved efficiency and utility to both the team and production teams
  • Shortening the time of WIM (Windows Image) file creation out of the Windows ISOs from 4-5 days of work to an overnight process with the use of PowerShell
  • Streamlining WinPE workflow in the team by creating a batch script for quick storage formatting and WIM application
  • Python knowledge refresh and improvement by the means of an internal workshop with the objective of leading the team's automation process
  • Experience on a multitude of Ubisoft projects of varied sizes
  • Establishing communication channels with production and QC departments on a project basis to aid in identifying and solving issues and needs

Projects released under my ownership in PC Requirements:

  • Tom Clancy's Rainbow Six Extraction

  • Assassin's Creed Mirage

PC/Performance Development Tester

Massive Entertainment

Malmo, Sweden

OCT 2023//AUG 2024
  • Collaborating closely with the Tech teams on a multiple studio co-dev for Star Wars Outlaws to maintain the information flow between production and QC and assure proper testing and coverage of performance and PC specifics

  • Working with Snowdrop and the in-house build delivery system for either testing fixes locally or generating builds with fixes that QC teams can test

  • Basic understanding of the in-engine performance profiler to aid in issue investigation

  • Focused on performance and render issues across all platforms, along with PC specifics; working closely with the engine and PC Requirements teams for the proper implementation of graphical settings

  • Implementing proper workload management to secure as many fixes, moreso nearing the release (with the immense aid of the PC focused QC teams especially)

QC Tester

Ubisoft

Bucharest, Romania

APR 2018//APR 2019
  • Specialization on testing the computer platform

  • JIRA usage for issue reporting and tracking

  • Functional and regression testing

  • TestRail test plan executions for feature specific tests

  • Test information gathering and report compilation

Education

Bachelor's Degree

University POLITEHNICA of Bucharest

Industrial Engineering

OCT 2013//UNFINISHED
  • CAD software experience (CATIA, AutoCAD, SolidWorks)

  • Programming experience (Delphi, NI LabView, MathLab)

  • Databases experience (MySQL, IBM DB2)

  • Web design & development experience (PHP, HTML5, CSS3)

Highschool

Liceul Tehnologic Eremia Grigorescu

Mathematics and Computer Science

SEP 2009//JUL 2013
  • Programming experience (C++, VB.Net, C#)

  • Computer platform/OS knowledge & troubleshooting

  • Adaptability and solution oriented mindset

Certifications

ISTQB Certified Tester Foundation Level

iSQI Group

Credential ID: 21-CTFL-199289-14

NOV 2021

  • Getting to know the whole SDLC and understanding the importance of QA throughout the different stages

  • Understanding client requirements and creating appropriate test suites for TDD and maintaining them throughout the lifecycle of a project

  • Learning the benefits of the available SDLC methodologies and when to use each of them appropriately

  • Applying testing techniques and using tools suited to the task at hand

Projects

EZCV

  • Solo development using AI assisted programming (Antigravity and Claude Code)

  • Using a modern stack (Next.JS, NextAuth, Prisma, Stripe, Puppeteer) to achieve high performance and fluid UI/UX

  • Manually debugging code where needed and overriding AI in critical instances

  • Using self-hosted DevOps infrastructure based on Portainer with services behind Traefik, with GitLab for CI/CD (a pipeline that creates a docker image of the app and pushes it to the GitLab registry to later be used in a Portainer stack) and Mailcow for e-mail services

AINext.JSStripePrisma/PostgreSQLPuppeteer
View Project → (opens in new tab)

Skills

AI Assisted Development - advancedSoftware Testing - advancedC# - intermediateC++ - intermediatePython - advancedTypeScript - intermediateDevOps - intermediate

Languages

English

fluent

Romanian

native

Links